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Post by kadenza on Sept 26, 2009 10:26:43 GMT -5
Avalon's battling system is based on turns. Say we have a Flaaffy and a Noctowl were battling. What would happen is that the Flaaffy would only use an attack, like Thundershock. That is the only move that Pokémon can use in that post, because in the time it would take the Flaaffy to use that move, the Noctowl would already be in the process of beginning to use a move. Any move counts, such as Thundershock or Leer. This means you may not use more than one move per turn.
Now, the Noctowl can either dodge, disrupt, or get hit. Disrupting a move is like using a move to cancel out the effects of your opponent's move, such as Noctowl using Confusion to stop the Thundershock, and then the Confusion can go ahead and go after the opponent. Dodging is just the Pokémon moving out of the way of the attack coming at them. Then you can go ahead and attack your opponent. Getting hit takes away health, and allows for the Pokémon to counterattack.
You can only dodge and disrupt for up to three turns. After that, you must get hit or else be punished. We don't want to see patterns develop, though. You can't dodge three times in a row all the time; keep it fair.
Another part of battling are items. A trainer can call their Pokémon back over to them to use an item on the Pokémon, such as a potion, or use an item on another one of their Pokémon. This consumes the entire turn; a Pokémon may not attack, or disrupt if an item is used. Held items, such as Quick Claw, must be given to a Pokémon before the battle begins; held items can not be taken from the Pokémon or switched without the usage of a specific attack that does so. Evolution items that need to be held to evolve, such as Razor Fang, can be held in battle.
Lastly, there are the conditions. Status aliments like poison and burn are a part of battling. The one who chooses if these conditions affect your Pokémon is none other than the controller of that Pokémon. If your opponent's Pokémon has the ability static, they could say their Pokémon tried to use their ability on your Pokémon, but you are the one who actually decides if that happens or not.
Moves such as Poison Sting or Lick can cause conditions if you choose to have them. This makes battles more fun and more dramatic, so role players are more than encouraged to have their characters' Pokémon get afflicted with status ailments. Moves like Poison Gas or Thunder Wave always affect the Pokemon if they hit, so the only choice you have to make is whether to have your Pokémon get hit or not.
SPECIAL MOVES/ABILITIES/OTHER STUFF GOES HERE
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